
The rest of the animators on The Jungle Book were averaging between 4 ft. with 8-14 Thomas two frames more than 9-00 with 9-02) 9 ft.

a week (Kahl just two frames less than 9-00 ft. (close to 7 seconds a week) Others like Milt Kahl and Frank Thomas are averaging 9 ft. Hal King has the second highest average footage at 10 ft. The poses of such frames required near-perfection, so rushing was not an option.Īttached is the footage report I referred to in the post above. Keyframes are so important, as story-telling drawings, that no amount of time was set to make sure they were spot on. On the flip side, the Disney animators of days gone by could, and often did, sit for hours or even days at their desk contemplating a SINGLE FRAME. Ferdinand and I once did a 48 hour animation competition together, and by the end we were producing 10 seconds of animation an hour! However the quality was rather terrible at that point. The biggest variable is going to always be quality. Variables Variables EverywhereĪgain, everything above is based on such a variety of situations that it would be foolish to say there was a hard and fast rule about speed in which to animate. Something more important drops it down to 2-4 seconds a day, and during crunch time it can increase to 10-20. Game animation also varies a great deal, but speaking with a few folks at various studios it seems like “normal” ranges between 5-10 seconds per day, or 25-50 seconds a week. That’s not particularly troublesome to do since limited animation has a large number of holds and focuses heavily on dialogue. In the US, some studios request their animators maintain around 25-30 seconds of animation a week, especially if it is limited style. Television Animation varies a great deal, and also depends on where it’s being produced. Side note: If you ever want something terrific to study, check out The Emperor’s New Groove directly compared to Kronk’s New Groove. If you’ve ever seen a film produced direct to video, it can’t compare to the stuff that hits the big screen. Closer to the olden days of 14 second, but with a huge drop in quality by comparison. Meanwhile if you’re looking at direct-to-video film, it’s often in the 12-18 seconds per week range. A far cry from the 14 seconds that the Nine Old Men would churn out. Today it’s not uncommon for feature animation (in 3D) to go at the pace of about 3-4 seconds of animation per week. If asked to attempt that, most animators in the industry would laugh (or cry) and say it couldn’t be done. Truth be told, 14 seconds per week of film-quality animation is unheard of today. How does that compare to the current day and age, though? Surely with the technology we have now we go faster, right? Animation Today That comes out to about 14 seconds of animation a week.Īnd that’s nothing compared to Disney’s FASTEST animators, who could blaze trails at 23-24 seconds of feature quality animation per week.

In the earlier days of Disney Feature Animation, it was not uncommon for the animators to produce 3.75 feet of animation per day. Thanks for the heads up, Geoff! Sorry I missed that.

It would just be only 8 drawings if on 2s, vs. Since most animation for film runs at 24 frames per second, a foot of animation is over one second if on 2s, and under a second if done on 1s.Įditor’s Note: As Geoff points out in the comments, it is 16 frames regardless of if it’s on ones or twos. That’s because everything was done on actual film (no digital) and so instead of referring to individual frames regarding productivity, people just said “I managed 2 Feet of work this week.”Ī foot of film is equal to 16 frames. Taking a look into the past, animation was once measured in feet. Is it simple, without much movement? Is the character performing an intense action with a huge amount of objects involved? On top of all that, there’s framerate to consider!Īs long as we go into the discussion understanding that there are so many variables it’s nearly impossible to truly have a “normal speed,” we can start to compare the apples and oranges that are “how much animation in a particular amount of time.” Ye Olden Days And finally the actual SHOT you are animating is going to determine a lot as well. That doesn’t make them better or worse, it is just how they work. Likewise some animators simply animate faster than others. If you’re attempting to do very limited Flash animation, you’re probably going to seem to produce work at cheetah-speeds compared to a frame by frame animator drawing by hand. How many seconds per day need to be complete? What’s “normal” in the industry? Are you going too slow? Let’s step back and take a look to see if we can set the record straight.įirst it’s important to understand that “animation” is a very broad term. Recently I’ve seen a lot of discussion between animators regarding how fast you should be animating.
