
Hearing that sound of them popping is still a Pavlovian pleasure, but beyond that I'm not going to waste time on them if they aren't fun to unlock. Achievements can be fun, but they don't hamper or increase my enjoyment of a game at all really.
#In sound mind achievements full
I got the full 1000 in games like King Kong, IDarb (which had you scanning QR codes or something), countless other bad games. Went down some dark roads in 2014-2015, only playing Xbox games and mostly playing games with easy achievements. This gen I got into achievements like crazy, mostly because I was playing a greater number of games and kept seeing that number go up. So I was primarily a PS3 guy last gen and didn't care at all about achievements. With both of those cases, I thought about replaying the game just to hunt for the couple of achievements I missed, but (thankfully) decided against it. Stuff like that just bums me out, especially when I was putting in work to get all of the achievements/trophies. So of course there's one quest that has one outcome where you don't end up with the item. The way you are supposed to earn that trophy is to actually get all of the items, not just complete the quests. Another one that comes to mind is the Daedric artifact achievement in Skyrim. The description makes it sound simply, but in reality there a couple of books you only receive based on certain conditions (and it just so happened, I didn't trigger those one or two events, in a 100 hour game).

Like Persona 4: Golden has a trophy that involves reading all of the books in the game. Probably the closest thing is when a trophy/achievement is misable, and I didn't realize it until later. I never played a King Kong or Hannah Montana equivalent, just because the trophies/achievements were easy to get. When I did, it lead to some things like replaying an Uncharted game more than I would have otherwise. I no longer care about achievements/trophies.
